Spaceships, Planetary System and Cat marines

Gallery of Cat Space Pirate Concepts: Prompt Experimentation

Gallery of Progress (Original)

It was based off an old meme

Which after some model searches resulted in the following:

The next spaceship is the old one from the webgl project on vorticieflux6626.ihostfull.com:

Parting out the ‘ol saucer shaped craft and experimenting with chaotic texture mapping.

Changed to quad engine design and chopped off the extended fuselage.

Alright, starting to get project sorted into workable parts objects, some adjustments made…

Some panels and gun group objects. These should be able to rotate free-hemispherically from fuselage surface.

Minor edits

Corrective geometry, shader node texture for plasma lined effect on hull. Turret added

Additional material and lighting, some mirror geometry and gun importing

Some texture experimentation, created ‘Turret Metal’ Shader, somewhat approximating the alien circuitry intended…

Here is a screenshot from the model viewer demonstrating the effect

Added ‘Alien Metal’ from Ryan King Art on YT, tutorial posted below. Used for engines.

While interesting, this doesn’t have quite the aesthetic for this particular ship, it certainly would look nice on a larger vessel, properly tweaked for scale.

Well, let’s see if taking some free Turbosquid spaceship apart improves the playground of parts and textures to work from.

Here’s the result

Added a new camera, TODO: Change planetary data in simpleSolarSystem to multidimensional array and clean up scene building to actual planetary scale.

TODO: Add panel displays for 2 main engines where wind connects to fuselage, add turret control station and space assault armor station near rear airlock. Add second door to airlock.

Planet is coming together

Preliminary render of ship over planet

Well, didn’t end up working on this last night, but found a procedural gas giant ringed planet tutorial. Added to notes, #8.

NOTE: Unfortunately, this series of modeling exercises currently exists on a broken SSD. Whether or not it is recoverable, remains to be seen or rendered moot by rework. Regardless, the focus will now shift into webapp testing on a Spaceship Demo page.

Ok, loaded a rough port of spaceflight_sim project from the old site, located at https://sparkonelabs.com/space/space.html

Now there is a port of simpleSolarSystem from my old github at https://sparkonelabs.com/space/simpleSolarSystem.html, however the quality of workmanship on that script is lacking for the moment while I research conversion of blender rendering to iso-quality in Three.js

NOTES (Blender):

(0) How to import Blender Scenes into WebGL2 related reference videos: https://www.youtube.com/watch?v=_QmhpmZVZIU.

(1) Plasma Effect: https://www.youtube.com/watch?v=JdWTAPXuA30 — Good explanation of composite procedural node method used.

Nodes

(2) Re-center viewpoint to selected object

Reset excessive zooming and dragging viewpoint

(3) Asteroid and dust effect

(4) Simple hexagonal face geometry

(5) Various tilings from one shader

(6) Alien metal tutorial

(7) Procedural planet tutorial

(8) Saturn type planet render

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