{"id":1668,"date":"2025-01-27T00:49:21","date_gmt":"2025-01-27T00:49:21","guid":{"rendered":"https:\/\/sparkonelabs.com\/home\/?p=1668"},"modified":"2025-01-27T04:32:18","modified_gmt":"2025-01-27T04:32:18","slug":"webgl-experiment-qwen2-5-generated-icosahedron-scene","status":"publish","type":"post","link":"https:\/\/sparkonelabs.com\/home\/2025\/01\/27\/webgl-experiment-qwen2-5-generated-icosahedron-scene\/","title":{"rendered":"WebGL Experiment &#8212; Qwen2.5 generated Icosahedron Scene"},"content":{"rendered":"\n\n<div class=\"threejs-container\" style=\"width: 100%; height: 600px; position: relative;\">\n    <script src=\"https:\/\/cdnjs.cloudflare.com\/ajax\/libs\/three.js\/r128\/three.min.js\"><\/script>\n    <script>\n        document.addEventListener('DOMContentLoaded', function() {\n            \/\/ Initialize Scene, Camera, and Renderer\n            const scene = new THREE.Scene();\n            const container = document.querySelector('.threejs-container');\n            const camera = new THREE.PerspectiveCamera(75, container.clientWidth \/ container.clientHeight, 0.1, 1000);\n            const renderer = new THREE.WebGLRenderer({ antialias: true });\n            \n            renderer.setSize(container.clientWidth, container.clientHeight);\n            renderer.setClearColor(0x000000);\n            container.appendChild(renderer.domElement);\n\n            \/\/ Create Icosahedron Geometry and Wireframe Material\n            const geometry = new THREE.IcosahedronGeometry(1, 0);\n            const material = new THREE.MeshBasicMaterial({ color: 0x7FFF00, wireframe: true });\n            const icosahedron = new THREE.Mesh(geometry, material);\n\n            \/\/ Add Icosahedron to the Scene\n            scene.add(icosahedron);\n            camera.position.z = 3;\n\n            \/\/ Animation Function\n            function animate() {\n                requestAnimationFrame(animate);\n                icosahedron.rotation.x += 0.01;\n                icosahedron.rotation.y += 0.01;\n                renderer.render(scene, camera);\n            }\n\n            \/\/ Start Animation\n            animate();\n\n            \/\/ Handle Window Resize\n            window.addEventListener('resize', () => {\n                const width = container.clientWidth;\n                const height = container.clientHeight;\n                renderer.setSize(width, height);\n                camera.aspect = width \/ height;\n                camera.updateProjectionMatrix();\n            });\n        });\n    <\/script>\n<\/div>\n\n\n\n\n<p class=\"wp-block-paragraph\">ASCII render<\/p>\n\n\n\n<!DOCTYPE html>\n<html>\n<head>\n<title>ASCII Icosahedron with Particle Vortices<\/title>\n<style>\n  .ascii-container { \n    margin: 0;\n    background: black;\n    display: flex;\n    justify-content: center;\n    align-items: center;\n    min-height: 400px;\n    padding: 20px;\n  }\n  #ascii-output {\n    color: #0f0;\n    white-space: pre;\n    font-size: 12px;\n    line-height: 1;\n    font-family: monospace;\n  }\n<\/style>\n<\/head>\n<body>\n<div class=\"ascii-container\">\n  <div id=\"ascii-output\"><\/div>\n<\/div>\n\n<script src=\"https:\/\/cdnjs.cloudflare.com\/ajax\/libs\/three.js\/0.150.1\/three.min.js\"><\/script>\n<script>\n\/\/ ASCII rendering settings\nconst ASCII_WIDTH = 80;\nconst ASCII_HEIGHT = 40;\nconst ASCII_CHARS = ' .:-=+*#%@';\n\n\/\/ Set up hidden WebGL renderer for calculations\nconst scene = new THREE.Scene();\nconst camera = new THREE.PerspectiveCamera(75, ASCII_WIDTH \/ ASCII_HEIGHT, 0.1, 1000);\ncamera.position.z = 3;\n\nconst renderer = new THREE.WebGLRenderer({\n  antialias: true,\n  alpha: true\n});\nrenderer.setSize(ASCII_WIDTH, ASCII_HEIGHT);\nrenderer.domElement.style.display = 'none';\ndocument.querySelector('.ascii-container').appendChild(renderer.domElement);\n\n\/\/ Create geometry\nconst geometry = new THREE.IcosahedronGeometry(1, 0);\nconst material = new THREE.MeshPhongMaterial({\n  color: 0x00ff00,\n  wireframe: true,\n  emissive: 0x00ff00,\n  emissiveIntensity: 0.5\n});\nconst icosahedron = new THREE.Mesh(geometry, material);\nscene.add(icosahedron);\n\n\/\/ Create particle system\nconst particleCount = 100;\nconst particles = new THREE.Group();\nfor (let i = 0; i < particleCount; i++) {\n  const particle = new THREE.Mesh(\n    new THREE.SphereGeometry(0.02),\n    new THREE.MeshBasicMaterial({ color: 0x00ff00 })\n  );\n  \n  const radius = Math.random() * 2 + 1;\n  const theta = Math.random() * Math.PI * 2;\n  const phi = Math.random() * Math.PI * 2;\n  \n  particle.position.x = radius * Math.sin(theta) * Math.cos(phi);\n  particle.position.y = radius * Math.sin(theta) * Math.sin(phi);\n  particle.position.z = radius * Math.cos(theta);\n  \n  particle.userData.theta = theta;\n  particle.userData.phi = phi;\n  particle.userData.radius = radius;\n  particle.userData.speed = Math.random() * 0.02 + 0.01;\n  \n  particles.add(particle);\n}\nscene.add(particles);\n\n\/\/ Add lighting\nconst light = new THREE.PointLight(0xffffff, 1, 100);\nlight.position.set(0, 0, 10);\nscene.add(light);\nconst ambientLight = new THREE.AmbientLight(0x404040);\nscene.add(ambientLight);\n\n\/\/ Set up ASCII rendering\nconst asciiOutput = document.getElementById('ascii-output');\nconst frameBuffer = new Uint8Array(ASCII_WIDTH * ASCII_HEIGHT * 4);\n\nfunction getASCIICharacter(brightness) {\n  const charIndex = Math.floor(brightness * (ASCII_CHARS.length - 1));\n  return ASCII_CHARS[charIndex];\n}\n\nfunction renderASCII() {\n  renderer.render(scene, camera);\n  const gl = renderer.getContext();\n  gl.readPixels(0, 0, ASCII_WIDTH, ASCII_HEIGHT, gl.RGBA, gl.UNSIGNED_BYTE, frameBuffer);\n  \n  let output = '';\n  for (let y = ASCII_HEIGHT - 1; y >= 0; y--) {\n    for (let x = 0; x < ASCII_WIDTH; x++) {\n      const i = (y * ASCII_WIDTH + x) * 4;\n      const brightness = (frameBuffer[i] + frameBuffer[i + 1] + frameBuffer[i + 2]) \/ (255 * 3);\n      output += getASCIICharacter(brightness);\n    }\n    output += '\\n';\n  }\n  asciiOutput.textContent = output;\n}\n\n\/\/ Animation loop\nfunction animate(time) {\n  requestAnimationFrame(animate);\n  \n  icosahedron.rotation.x += 0.01;\n  icosahedron.rotation.y += 0.01;\n  \n  \/\/ Animate particles in a vortex pattern\n  particles.children.forEach(particle => {\n    particle.userData.theta += particle.userData.speed;\n    particle.userData.phi += particle.userData.speed * 0.5;\n    \n    particle.position.x = particle.userData.radius * Math.sin(particle.userData.theta) * Math.cos(particle.userData.phi);\n    particle.position.y = particle.userData.radius * Math.sin(particle.userData.theta) * Math.sin(particle.userData.phi);\n    particle.position.z = particle.userData.radius * Math.cos(particle.userData.theta);\n  });\n  \n  renderASCII();\n}\n\nanimate();\n<\/script>\n<\/body>\n<\/html>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>ASCII render ASCII Icosahedron with Particle Vortices<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","om_disable_all_campaigns":false,"pagelayer_contact_templates":[],"_pagelayer_content":"","_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_hide_featured_image":false,"_jetpack_featured_image_duplicate_dismissed":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1668","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>WebGL Experiment - Qwen2.5 generated Icosahedron Scene - SparkOne() Labs Official Site<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sparkonelabs.com\/home\/2025\/01\/27\/webgl-experiment-qwen2-5-generated-icosahedron-scene\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"WebGL Experiment - Qwen2.5 generated Icosahedron Scene - SparkOne() Labs Official Site\" \/>\n<meta property=\"og:description\" content=\"ASCII render ASCII Icosahedron with Particle Vortices\" \/>\n<meta property=\"og:url\" content=\"https:\/\/sparkonelabs.com\/home\/2025\/01\/27\/webgl-experiment-qwen2-5-generated-icosahedron-scene\/\" \/>\n<meta property=\"og:site_name\" content=\"SparkOne() Labs Official Site\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/profile.php?id=61551444286908\" \/>\n<meta property=\"article:published_time\" content=\"2025-01-27T00:49:21+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2025-01-27T04:32:18+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/i0.wp.com\/sparkonelabs.com\/home\/wp-content\/uploads\/2024\/01\/logo_sparkone_12.png?fit=1152%2C896&ssl=1\" \/>\n\t<meta property=\"og:image:width\" content=\"1152\" \/>\n\t<meta property=\"og:image:height\" content=\"896\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"admin\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@sparkonelabs\" \/>\n<meta name=\"twitter:site\" content=\"@sparkonelabs\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"admin\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/sparkonelabs.com\\\/home\\\/2025\\\/01\\\/27\\\/webgl-experiment-qwen2-5-generated-icosahedron-scene\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/sparkonelabs.com\\\/home\\\/2025\\\/01\\\/27\\\/webgl-experiment-qwen2-5-generated-icosahedron-scene\\\/\"},\"author\":{\"name\":\"admin\",\"@id\":\"https:\\\/\\\/sparkonelabs.com\\\/home\\\/#\\\/schema\\\/person\\\/ee3bd21f007818ac04abf178e749642c\"},\"headline\":\"WebGL Experiment &#8212; 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