{"id":1715,"date":"2025-02-21T04:14:57","date_gmt":"2025-02-21T04:14:57","guid":{"rendered":"https:\/\/sparkonelabs.com\/home\/?p=1715"},"modified":"2025-02-21T04:15:11","modified_gmt":"2025-02-21T04:15:11","slug":"grok-3-test-game","status":"publish","type":"post","link":"https:\/\/sparkonelabs.com\/home\/2025\/02\/21\/grok-3-test-game\/","title":{"rendered":"Grok 3 Test Game"},"content":{"rendered":"\n<!-- Post-Apocalyptic Survivor RPG Game Widget -->\n<div id=\"game-container\" style=\"width: 100%; max-width: 800px; margin: 0 auto; position: relative;\">\n    <div id=\"phaser-game\"><\/div>\n    <div id=\"game-ui\" style=\"position: absolute; top: 10px; left: 10px; color: white; text-shadow: 2px 2px 2px black; font-family: Arial, sans-serif;\">\n        <div id=\"controls-info\" style=\"background: rgba(0,0,0,0.7); padding: 10px; border-radius: 5px; margin-bottom: 10px;\">\n            Controls:<br>\n            Arrow Keys: Move<br>\n            Space: Attack<br>\n            Up 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gameState.platforms.create(400, 350, 'platform').setScale(2).refreshBody();\n            let enemy = gameState.enemies.create(600, 300, 'enemy');\n            enemy.setData('health', 20);\n            enemy.setData('patrolStart', 500);\n            enemy.setData('patrolEnd', 700);\n        } else if (lvl === 2) {\n            gameState.platforms.create(200, 250, 'platform').setScale(1.5).refreshBody();\n            gameState.platforms.create(600, 350, 'platform').setScale(2).refreshBody();\n            \n            let enemy1 = gameState.enemies.create(300, 200, 'enemy');\n            enemy1.setData('health', 30);\n            enemy1.setData('patrolStart', 250);\n            enemy1.setData('patrolEnd', 350);\n            \n            let enemy2 = gameState.enemies.create(700, 300, 'enemy');\n            enemy2.setData('health', 30);\n            enemy2.setData('patrolStart', 650);\n            enemy2.setData('patrolEnd', 750);\n        }\n    }\n\n    function updateUI() {\n        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